Monday, July 15, 2013

Project 3: Animation Rendering(Submission)

Project 3: Animation Rendering(Submission)


youtube link: http://youtu.be/CYcdQSqRdBw
3dsMax files: Villa Animation Rendering 0309783

Progression: Animation Rendering

Finally, I have reached the final project for this subject. 
I guess is the most difficult part of all.
Before I start my animation, I have to create a story line yet I start my animation rendering.

First, I draw a line as the path for my camera, the camera will capture the scene that I want. 


After, I used a command call "Path Constraint", is to control my camera pathway. 



Next, I set my frame per second (fps), for a normal film 24fps will be alright.
For a 15 sec animation, will be 360 frames.


When all the settings are ready, I can now render my animation.
I set the frames that I wanted to render and the output format.



The rendering progress.



Approximately, my total rendering time is 50 hours, I have actually set the quality to the lowest, but still need a really long time to finish my rendering, the reason might be my laptop is not good enough, or my setting has to be configure appropriately.


Friday, June 21, 2013

Project 2: Interior Rendering (Submission)

Project 2b: Interior Rendering (Submission)

 An eye-level of living room's interior.


An eye-level of master's bedroom interior.


Due to the large file of my 3dsMax, I uploaded my file to dropbox, below is the link to download.
Villa Interior Rendering 0309783(ver.2013)
Villa Interior Rendering 0309783(ver.2011)

Thursday, June 20, 2013

Progression: Interior Rendering

After the exterior rendering, now is the time for interior rendering. Interior rendering is about assigning furniture to the exact space. 

I downloaded the furniture from the internet.

Some furniture do not have their own materials, so I have assigned them myself. Like the flower, is just plain flower, so I assigned flower texture on the flower.

Some furniture are already completed rendering, I just import them into my villa, I arranged them nice according to the space.

The living hall at the left, and the dinning hall at the right. Lightning for the interior I also have put it. I used the V-ray lighting. 

I set the camera, at the eye-level. Camera exposure, aperture, iso and etc are very important to render a highly realistic image. But I am facing a problem that my image really rendered for a very long time. Maybe is my rendering setting has to be configure again. 

Progression: Interior Rendering(Failed)

The pictures below are failure is setting of lighting, pixels and unrealistic. Some are either over-exposed or low intensity of lighting.





 


Friday, June 7, 2013

Project 2: Exterior Rendering

I have submitted 2 eye-level rendering photos below, with 1000 pixels length each jpeg.
These are the materials I used in my building, 
Wall: Concrete with white painting
Floor: Wood Planks
Roof: Ceramic Roof Tiles
Exterior Add-ons: Semi-Circle Glass Panel


Project 2a: Exterior Rendering (Submission)

Sunset Background, with a eye-level view of my building.

Night Background, a closer eye-view of my building.


Thursday, June 6, 2013

Rendering for Project 2: Exterior Rendering

Just trying out with the lightnings, materials, background and other settings for my final rendering products.





























I found that the problem I have always face, is the lightning problem. Therefore, I am still trying to make the landscape looks better, as the current one looks abit cartoonistic.